![]() ![]() The various planet perks are all good in their own way, so it's usually goo to take at least one on any build Bio is terrible and way too much work to micromanageĬolossus is meh but I take it for fun rarely I go Psionic or Synthetic 99.999% of the time. Even a science rush build will still be better with One Vision or Executive vigor and the Expansion tradition tree 99% of the time TA is probably the most overrated thing in the entire game, followed second by the Discovery Tradition. They are so much better than Technological Ascendacy that it makes me kind of sad to see people who *still* use TA as their go to first pick. Onve vision or Nihilistic Acquisition is almost always the best first perk in the game. It's so busted it's usually banned in multiplayer and not allowed in the content creator clash etc Not taking them is playing life on hard modeīecome the Crisis is the undisputed best perk in the game, nothing else is remotely close. One of the Planet Perks / Race Ascension / Galactic Contender if I'm going to fight a FE soon / something I didn't take from 2Įvery single game I'll take Master Builder / Galactic Wonder / Defender of the Galaxy because they are insane and are required on higher difficulties and higher crisis levels.Become the Crisis / A race ascension perk / One of the planet perks - Become the Crisis is the best perk in the game bar none zero contest, I take one of the others if I'm not going Crisis route (I almost always stop crisis before final tier though).Hydrocentric / Lord of War / Shared Destiny / Mind over Matter / Flesh is Weak - One of the first 3 depending on playstyle, or the last 2 if I have the tech for them and they fit better.One Vision / Nihilistic Acquisition / Executive Vigor - One of those three is almost always the best first perk, usually One Vision or NA if I will be going to war soon.That perk hasn't been best first perk in a long time / ever, but picking it now every game is. The amount of people who still go Technological Ascendancy first perk is disturbing honestly. ![]() Can sometimes switch in the 8 slot if one of those is needed earlier. Master Builders comes into play if i can't get living metal or ascension theory don't show up. I normally take Feudal Society as one of my civics, so shared destiny is only an option if this is not possible for reasons. I normally have a lot of vassals either split of from myself to keep planet count below 10 or convinced neighbours by diplomacy. In case of slot 6 it's depending on the game situation. But i was surprised how much fun i actually had with mercenaries and so Lord of war took that place pretty fast. Teachers of the Shroud origin is of course my default start from now on. Most of the time xeno comp since Overlord)īefore Overlord hits i thought many times what to take instead of mind over matter because if possible i will always psionically ascend (for style and espionage reasons). NEW Shared Destiny - if i have more vassalsġ) One Vision (Unity is really important actually and i will soon have many many species in my empire so i need ethics attraction)Ģ) Technological Ascendancy (or Ascension path 1 if Materialist (rare))Ĥ) Lord of war (i really like mercs and especially the diplo weight)Ħ) Master Builders / Defender of the Galaxy / Shared Destiny (this is kinda my flex slot depending on the situation)Ĩ) Xeno Compatibility / World shaper (depends on Planet count. Generally +10% resources, better planet size, and happiness for any pop type sounds good. World Shaper - if for some reason no taking Synthetic Evolution. Might get relict world from digsiteħth Colosus - for total war casus belli for that one empie wchich will not kneel Megastructures are cool and need to dump influence somewhere.Ħth arcology - for superior alloy production. I take this if it is militaristic empire, so there is more wars than usual.ģrd and 4th - Ascension path, probably Synthetic as it provides best pop growth and best output.ĥth - Galactic Wonders. Yes it depends, everyone has a playstle, but in the end, some perks are choosen more often than others.Įmpire type: some form of militaristic authoritarianġst Technology Supremacy - pick early, get profit over time, extra bonus of rare technologies for fun factor.Ģnd Nihilistic Acqusition - generally if there is a war there is a limit how much i can conquere in one go, and since enemey fleet is broken might as well soak enemy pops. Question: You have 8 ascension perks picks, What is your choice most of the time? ![]()
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