![]() Venom now lasts 10 seconds, down from 15.Venom now does 2 ATK per second, up from 1.You will now get an alert that you are under attack if a Snake applies poison off screen.Snake poison will now be removed if a unit or commander begins to passively heal, having not taken damage for 5 consecutive seconds.Come late game, it's also possible to take them out before they get a chance to do anything with the fox, or to have them poison undead mice from the owl. Keep in mind that pigeons cannot remove poison but only prevent the unit from dying from it (granted you have enough of them) by healing the damage done, you still need to go back to base to cleanse the poison without waiting for it to wear off naturally. Probably the safest unit to bring with you against snakes is pigeons, It takes two pigeons per poison stack to bring the net damage to zero, but it's still extending the life of an otherwise dead comrade. Each stack of poison does a minimum of 10 damage, so any extra stacks of poison on a Tier-1 unit (except moles) is "wasted" to kill the unit faster. You generally want your Tier-1 units to take as many snake hits as possible. In a battle, snakes are a pretty high priority target, as leaving them alone for very long can cause a lot of damage to your army. Alternatively, if you have lizards, you can try to chase down any retreating snakes and pick them off if possible. When you're being harassed by snakes, putting up some sniper balloons or barbed wire is usually good enough to prevent further harassment though you need to be careful while they are still building. Snakes are strong on defense as opponent units have to travel back to their territory to cleanse the poison, often succumbing to the poison while retreating. In a straight fight, snakes can serve two roles they can either blanket their poison to as much units as possible (particularly Tier-1 units, as it guarantees a kill eventually) or they can focus down high hp value like other Tier-2 units, boar, badger, etc. They can tag a unit and then run, letting the poison run its course. Snakes don't need to be around to constantly to deal damage unlike most other units. The first of which is to utilize their hit-and-run tactic. ![]() The added benefit of being able to hit ground and air units makes snakes a well rounded addition to your unit composition.Īs mentioned before there are two main ways to play snakes. This makes them ideal for hit and run tactics or for adding a death timer on multiple units on the battlefield. For a single poison stack, snakes will do a guaranteed 10 damage over 5 seconds to any unit before natural healing can kick in. ![]()
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